Archives

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 7 No. 1 (2026)

    Publication of articles in Vol. 7 No. 1 commenced on August 14, 2026, with articles published progressively as they completed the editorial and production processes.

    Vol. 7 No. 1 was originally scheduled for March 2026, in accordance with the journal's regular publication schedule. However, the publication of articles in this issue extended from August to September 2026. All five articles included in this issue were published no later than September 25, 2026.

    Vol. 7 No. 1 comprises 5 articles contributed by 9 unique authors affiliated with 4 institutions, covering pages 1–63.

    The articles address research topics in visual communication design, including UI/UX optimization and digital tourism promotion, visual rhetoric in book cover design, service design for MSMEs, cultural heritage signage integrating Art Deco and Sundanese script, and museum website interface design.

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 6 No. 3 (2025)

    Publication of articles in Vol. 6 No. 3 commenced on April 8, 2026, with articles published progressively through April 25, 2026.

    Vol. 6 No. 3 was designated for the journal's regular November 2025 publication period. However, the issue was published during April 2026, extending beyond its originally designated publication period. All seven articles included in this issue were published no later than April 25, 2026.

    Vol. 6 No. 3 comprises 7 articles contributed by 11 unique authors affiliated with 4 institutions, covering pages 164–271.

    The articles address research and design practices involving photovoice-based educational games, contextual UI/UX design, online art education, gender representation in animated films, cultural education through illustrated encyclopedias, visual learning media for early childhood, and preventive health communication through zine design.

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 6 No. 2 (2025)

    Vol. 6 No. 2 was published online on February 19, 2026.

    Although designated as the second issue of Volume 6 (2025), corresponding to the journal's regular July 2025 publication period, its actual publication took place in February 2026. The issue retains its original volume and issue designation in the journal archive.

    Vol. 6 No. 2 comprises 7 articles contributed by 16 unique authors affiliated with 7 institutions, covering pages 73–163.

    The articles address a range of research topics in visual communication design, including visual metaphors in animation, infographics in sports journalism, book cover semiotics, interactive art installations for cultural communication, creative production in animation, cultural representation in digital games, and cross-cultural poster design analysis.

  • Deksomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 6 No. 1 (2025)

    Vol. 6 No. 1 was published on June 30, 2025, following the journal's relaunch on its current publishing platform in May 2025.

    The issue was designated for the March 2025 publication period, while its actual online publication took place in June 2025. This issue also marks the journal's transition to English-language article publication, supporting broader scholarly communication and international readership.

    Vol. 6 No. 1 comprises 7 articles contributed by 19 unique authors representing 7 institutional or organizational affiliations, covering pages 1–72.

    The articles explore research topics in visual communication design and digital media, including UI/UX design for waste management applications, mobile game optimization, digital technologies for Balinese cultural preservation, interactive educational games, documentary filmmaking, artificial intelligence-assisted character design, and cultural aesthetics in visual identity.

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 5 No. 3 (2024)

    Vol. 5 No. 3 was published on November 24, 2024, within the journal's regular November publication period.

    This issue comprises 5 articles contributed by 16 unique authors affiliated with 4 institutions, covering pages 111–168.

    The articles present research on visual identity systems, film poster semiotics, augmented reality applications in museum exhibitions, digital media and simulation theory, and cultural representation in video game character design. Collectively, the contributions reflect the interdisciplinary scope of visual communication design, visual culture, and emerging media technologies.

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 5 No. 2 (2024)

    Vol. 5 No. 2 was published on July 8, 2024, within the journal's regular July publication period.

    This issue comprises 5 articles contributed by 18 unique authors affiliated with 3 institutions, covering pages 51–110.

    The articles examine various aspects of visual communication design and digital media, including user experience in digital gaming platforms, visual literacy in advertising, visual identity development for micro, small, and medium enterprises (MSMEs), audiovisual advertising strategies, and visual communication through social media campaigns.

  • Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 5 No. 1 (2024)

    Vol. 5 No. 1 was published on March 15, 2024, in accordance with the journal's regular March publication schedule.

    This issue comprises 5 articles contributed by 13 unique authors affiliated with 4 institutions, covering pages 1–50.

    The articles address research and design practices in visual communication, including documentary filmmaking, film poster semiotics, local cultural values in children's educational media, visual identity and branding, and animation for social communication campaigns.

  • DESKOMVIS: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 2 No. 2 (2021)

    Vol. 2 No. 2 was originally published in July 2021, during the journal's editorial transition and the period preceding the interruption of its publication activities.

    Following the discontinuation of the previous publishing platform, the available issue and article records were restored and re-uploaded to the current journal website for archival preservation and continued scholarly access. This process represents an archival restoration rather than a new publication.

    Vol. 2 No. 2 comprises 7 articles contributed by 19 unique authors, covering pages 65–143.

    The articles address illustrated children's books, health education, national symbolism in visual ornaments, urban-rural representation in Indonesian cinema, educational comics during the COVID-19 pandemic, commercial product photography, and visual audience engagement with Korean television dramas.

  • DESKOMVIS: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 2 No. 1 (2021)

    Vol. 2 No. 1 was originally published in March 2021, during a period of editorial transition in Deskomvis.

    As documented in the journal's history, coordination and service-provider problems during 2021 contributed to an interruption of publication activities and the eventual discontinuation of the previous journal website. The available records of this issue were subsequently restored and re-uploaded to the current platform following its relaunch in 2025.

    Vol. 2 No. 1 comprises 6 articles contributed by 20 unique authors, covering pages 1–64.

    The articles address mural art and character education, digital marketing for MSMEs, traditional games in educational board game design, Betawi architectural ornamentation, culturally inspired typography, and corporate visual identity redesign.

    The archival restoration preserves the issue's original bibliographic designation and does not represent a new publication.

  • DESKOMVIS: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 1 No. 3 (2020)

    Vol. 1 No. 3 was originally published in December 2020 through the journal's previous publishing platform.

    Following the discontinuation of the former website, the available issue and article records were restored and re-uploaded to the current journal platform as part of the journal's archival recovery. The original publication year and issue designation have been retained.

    Vol. 1 No. 3 comprises 6 articles contributed by 17 unique authors, covering pages 173–238.

    The articles explore packaging design, Indonesian horror comics on digital platforms, cultural typography, mixed reality user experience, multimedia learning in interactive e-books, and creative social campaigns supporting online education.

  • DESKOMVIS: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 1 No. 2 (2020)

    Vol. 1 No. 2 was originally published in September 2020 through the journal's former publishing website.

    The available issue and article records were subsequently restored and re-uploaded to the current journal platform following its relaunch in 2025. The re-upload was undertaken for archival preservation and accessibility and does not constitute a new publication.

    Vol. 1 No. 2 comprises 6 articles contributed by 12 unique authors, covering pages 102–172.

    The articles address destination branding, political advertising, infographic design, visual identity for disability awareness, internet meme representation during the COVID-19 pandemic, and the integration of 2D and 3D animation techniques.

  • DESKOMVIS: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
    Vol. 1 No. 1 (2020)

    Vol. 1 No. 1 marks the inaugural issue of Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media, originally published in March 2020.

    Following the discontinuation of the journal's previous website and the relaunch of its current publishing platform in 2025, the available records of this issue were restored and re-uploaded for archival preservation and continued scholarly access. This archival restoration does not constitute a new publication or change the original publication year.

    Vol. 1 No. 1 comprises 8 articles contributed by 15 unique authors, covering pages 1–101.

    The articles address visual communication design, cultural representation in animation, digital magazines, audiovisual learning media, visual identity, online media framing, and internet meme culture.